

If you move one of your own pieces into the back row of your opponents territory then you may rescue one of your defeated pieces and place it on your side of the game board. When a piece is attacked, the defender only reveals their piece if it’s defeated, or If it is attacked by a Scout. In the event of a tie, the attacker wins. If you cannot move a piece during your turn then you must forfeit to your opponent. One side wins when they reveal the enemy flag by moving a piece onto its occupying square. Spy match up, in which case the attacking Spy wins. In the event of a tie, both pieces are removed, with the only exception being a Spy Vs. The exceptions are Spys, which defeat anythign on attack (except bombs), and Bombs, which defeat everything except Miners. Higher ranked pieces always defeat lower ranked pieces. Once a player moves one of their pieces onto an enemy pieces square, each player must reveal the rank of their piece with the winner taking the square being contested. All pieces may only move in straight lines, and never through friendly pieces, (up down left right) but not diagonal, and may only move one space at a time with the exception of scouts which may move (once per turn) any number of spaces in a single direction. You may either attack or move once on your turn, unless the piece you are using a scout which may move and attack on the same turn. Once this is done, red may move his piece first with blue performing their turn at the end of reds. Once each player is satisfied with the positioning of their pieces, one player may then remove the privacy screen. Some assembly Required: It should be noted that if you’re reading this, have a new game, and somehow don’t have the instructions for it the stickers for the 80 plastic pieces do not come attached out of the box, if this is the case it is recommended that each player attach their own stickers before play. There are also seven non-moving pieces, and they are For example a 4 can defeat a 3, but not a 5, and in the event of a tie both pieces are defeated unless a spy attacks another spy–in which case, the attacking spy would win. The rest of the pieces in each army represent the rank/power of that individual piece, where a higher number is needed to defeat another piece. It is a good idea to keep some miners in case your opponent walled his flag in with bombs. They are unable to remove your own bombs, so do not block yourself in. 3 = Miners are able to remove enemy bombs from play. They are the weakest piece on the board and are defeated by everything except a spy, and then only if they are on the attack.

Additionally, they may also attack on the same turn that they move. 2 = Scouts are able to move in any legal direction as far as they want but only once a turn. Bombs are often placed around flags to protect them. Even if a piece detonates on a bomb, it is not removed without being swept by a Miner (3). B = Bombs are able to destroy any piece that attacks it except the miner, which is the only piece in the game that can remove a bomb. S = Spies are able to take any pieces on the board, but are destroyed if attacked. Place your flag in a defensible location, generally near the rear of the map. Pieces are separated by rank, with some ranks having different abilities: F = Flags are the enemy objective and determine the winner of the game. The image on each piece should face you, not your the controlling player, not the opponent. Each player may only place pieces “notch-up” and in the available rows closest to their side, filling each row horizontally in any order they wish until all 40 pieces are placed in their own individual tile.

Since the armies consist of exactly the same pieces, this is of little consequence, other than deciding who goes first.Įach player takes the opposite side of the game board that is temporarily sectioned off in the middle, using a screen or partition (these generally come with newer copies of the game, though they are absent from some vintage versions). The game recommends you have one player hold a single army piece of opposite colors in each hand, and have the other player choose a hand, with the color of the piece now representing the color of their army. The game starts with each player choosing a color (blue or red).
